expo logo + shaders + raymarching in @expo with @swmansion reanimated and skia
Design &Engineering
Fluent in systems. Precise about the details.
I'm George Mavroidis. I design and build products end to end, happiest in the edge cases: the empty states, the error paths, and the frictions in between. Off hours, I build small tools and see how far they go.
I bringcraft & tasteto digital work
About — Selected work
Explorations
Shader & motion studies, shared as I build them.
Giorgios Letter
@GiorgiosLetter · May 30, 2025
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Giorgios Letter
@GiorgiosLetter · Jun 12, 2025
metaball field with chromatic dispersion, all on the GPU. built in @expo with a single fragment shader
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Giorgios Letter
@GiorgiosLetter · Jun 28, 2025
iridescent mesh gradient study, raymarched and running at 120fps on device. #glsl #creativecoding
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Giorgios Letter
@GiorgiosLetter · Jul 9, 2025
aurora noise flow field, layered simplex + curl. skia + reanimated worklets doing all the work
0:00 / 0:30
Giorgios Letter
@GiorgiosLetter · Jul 18, 2025
liquid chrome refraction, pure fragment shader. no textures, just math and a bit of fresnel
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